Narrative Design
  Narrative systems across behavioral AI, world-state consequence, constrained player authorship, and simulation-driven storytelling.  Click any title to see the full breakdown.
A behavioral narrative system where NPC emotional state is inferred from player behavior — not selected through dialogue. 6 emotional variables and 100+ branching conditions driven by proximity, gaze, hesitation, and time investment.
An environmental storytelling system where players reconstruct what happened from spatial evidence — absence, contrast, remnants, and pattern. The player reads the world like a detective reads a scene.
A narrative accumulated through tradeoffs over time — where the city becomes a record of player priorities. AI-generated end-of-run reports authored from player decision data give each playthrough a unique narrative conclusion.
A constrained storytelling system where players construct narratives from drawn card combinations under escalating rules. Constraints are the author — players are the voice. Every session produces a story no one scripted.