Economy Design
Some of my economy and progression work across shipped and in-development titles.
Click any title to see the full breakdown.
Resource scarcity, city-state pricing, and long-term progression — balanced across 12+ playtests with a 22% reduction in late-game inflation.
Fixed premature battle pass exhaustion on a shipped live-service mobile title — remodeled XP curves and tier thresholds to hit 3-4 week completion targets, increasing session length by 27%.
Multi-currency progression system with conversion rates and upgrade scaling — tuned across 8+ playtests to prevent economy stagnation across 100+ branching outcomes.