Unreal Engine Explorations
A series of experimental Unreal Engine projects that explore fear mechanics, audio-reactive design, and immersive landscape building, pushing the boundaries of interaction, mood, and spatial storytelling.
Horror Escape Room
Project Summary:
This escape room prototype explores psychological horror through real-time interaction, environmental narrative, and subtle unease. By designing the space around triggers, puzzles, and shifting lighting states, the level heightens suspense without relying on jump scares.
Problem Space:
Horror games often lean heavily on scripted scares. This project investigates how environmental tension, subtle sound cues, and real-time reactions can create sustained fear through design alone.
Key Features:
Outcome:
An eerie, slow-burn horror experience emphasizing spatial unease, memory, and interactive discomfort—built to explore how players psychologically react to unknown variables.
Dynamic Audio Material System
Project Summary:
This experiment connects Unreal’s audio engine with its material and shader systems. Sounds aren’t just heard, they reshape the visual world.
Design Goals:
Implementation:
Outcome:
A system that reimagines how game environments can “listen.” It transforms passive audio into a driving force for narrative and visual feedback.
Landscape-based Environment Design
Project Summary:
This project explores landscape sculpting and biome creation using Unreal Engine’s environment tools. The level is a standalone space showcasing natural realism, lighting, and ambient design.
Focus Areas:
Outcome:
A cohesive and atmospheric world space used to practice environmental storytelling through natural terrain, movement paths, and player-centric composition.