The Unfinished Ritual

Roles:Game Design, Web Development, Physical Computing, Interaction Design, Puzzle Design Engine:Custom Web Platform Languages: HTML, CSS, JavaScript, Arduino (C++)Hardware: Custom-built Arduino touch controller



Project Summary:
The Unfinished Ritual is a hybrid browser-based puzzle platformer that blends handcrafted hardware with web gameplay. Built with JavaScript and Arduino, the game uses a custom controller to link physical runes to digital progress, creating a tactile, immersive experience.
Players take on the role of a ritual-bound wanderer, exploring a mysterious pixel-art world to gather runic stones and awaken an ancient rite. The Unfinished Ritual merges browser-based platforming with physical computing, offering a hybrid gameplay experience where tactile interaction directly affects digital progression.

In The Unfinished Ritual, I contributed to both web development and hardware prototyping, designing seamless interactions between physical components and in-game mechanics.





 Core Mechanics:

Web-Based Platforming:
Developed a 2D platformer playable entirely in-browser, using HTML, CSS, and JavaScript for accessible and responsive gameplay.

Custom Arduino Controller:
Built a circular capacitive-touchpad controller to replace standard keyboard input, allowing players to navigate using a handmade tactile interface.

Physical Inventory System:
Players discover runic stones in the physical world and insert them into specific slots on the controller, triggering digital inventory updates in real time.

Puzzle & Exploration Design:
Crafted a world with secret paths, narrative fragments, and interactive puzzles that require both digital strategy and physical experimentation.

Hardware-Software Integration:
Connected Arduino inputs to web-based events via serial communication, ensuring tight feedback loops between player action and on-screen results.


Outcome:
The Unfinished Ritual demonstrates my ability to merge physical interfaces with browser-based games, building an immersive hybrid experience. The project explores how handcrafted interaction can enhance player agency, storytelling, and spatial immersion beyond traditional screen-based controls.