Hollow Knight: Accordion Book

Roles: Visual Designer, Layout Artist, Typography & Narrative CuratorDesign Tools: Adobe Photoshop, Adobe Illustrator, Adobe InDesign



Project Summary:
This accordion-style companion guide reinterprets the world of Hollow Knight through layered visuals, lore-rich storytelling, and player-centric references, designed to mirror the unfolding exploration of Hallownest itself.

The Hollow Knight Accordion Book is a print-based narrative guide to Hollow Knight, designed to distill the game’s mechanics, world-building, and story arcs into an elegant, tactile reading experience. Inspired by the game’s visual and tonal language, the book adopts a folding accordion format to evoke Hallownest’s interconnected map and mysterious pathways.

By blending illustration, dynamic typography, and structured gameplay reference, the piece becomes both a lore artifact and a player-friendly guide which is designed to be read in sequence or explored non-linearly, just like the game it honors.




Problem Space:
Traditional game guides are often information-dense, text-heavy, or overly utilitarian. Hollow Knight’s world invites something more atmospheric: something that complements its tone, rather than just explaining it.

Goals:
Reflect Hollow Knight’s gothic, ethereal visual identity through typography and layout

Structure gameplay info into intuitive, non-linear spreads

Balance practical guidance (how to play) with narrative depth and world immersion

Design a printed format that feels like a lore object, not a manual

Design Process:
Game Systems Breakdown:
  • Mapped core mechanics: movement, spells, charms, enemies
  • Designed infographic-style layouts for quick visual reference

Narrative Sections:
  • Illustrated major lore moments: the Pale King, the Radiance, Hornet, etc.
  • Wrote synopses and timelines to help players understand in-game events

Layout & Format:
  • Accordion fold mimics exploration: readers can view it as a scroll, timeline, or map
  • Each “panel” transitions between mechanics and story without hard breaks

Typography & Illustration:
  • Used curved text paths to reflect dream-like world logic
  • Color palette drawn from in-game environments (cool blues, warm golds, stark blacks)
  • Combined serif fonts for elegance with angular layout breaks for pacing




Key Outcomes:
Atmospheric Guidebook:
Blends strategy and story into an elegant, collectible format

Exploration-Based Layout:
Layout matches the non-linear spirit of exploration

Lore-Driven Design:  
 Visuals rooted in Hollow Knight’s mythos and mood

Typographic Worldbuilding:
Type choices and pathing reflect the game’s emotional rhythm

Reflection:
This project was an exploration of how print can expand game immersion. By building a guide that feels like part of the Hollow Knight universe, I bridged storytelling, game design, and visual systems. It reminded me that great design doesn’t just explain; it deepens the experience.