Hollow Knight: Accordion Book
Project Summary:
This accordion-style companion guide reinterprets the world of Hollow Knight through layered visuals, lore-rich storytelling, and player-centric references, designed to mirror the unfolding exploration of Hallownest itself.
The Hollow Knight Accordion Book is a print-based narrative guide to Hollow Knight, designed to distill the game’s mechanics, world-building, and story arcs into an elegant, tactile reading experience. Inspired by the game’s visual and tonal language, the book adopts a folding accordion format to evoke Hallownest’s interconnected map and mysterious pathways.
By blending illustration, dynamic typography, and structured gameplay reference, the piece becomes both a lore artifact and a player-friendly guide which is designed to be read in sequence or explored non-linearly, just like the game it honors.
The Hollow Knight Accordion Book is a print-based narrative guide to Hollow Knight, designed to distill the game’s mechanics, world-building, and story arcs into an elegant, tactile reading experience. Inspired by the game’s visual and tonal language, the book adopts a folding accordion format to evoke Hallownest’s interconnected map and mysterious pathways.
By blending illustration, dynamic typography, and structured gameplay reference, the piece becomes both a lore artifact and a player-friendly guide which is designed to be read in sequence or explored non-linearly, just like the game it honors.
Problem Space:
Traditional game guides are often information-dense, text-heavy, or overly utilitarian. Hollow Knight’s world invites something more atmospheric: something that complements its tone, rather than just explaining it.
Goals:
Design Process:
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Mapped core mechanics: movement, spells, charms, enemies
- Designed infographic-style layouts for quick visual reference
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Illustrated major lore moments: the Pale King, the Radiance, Hornet, etc.
- Wrote synopses and timelines to help players understand in-game events
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Accordion fold mimics exploration: readers can view it as a scroll, timeline, or map
- Each “panel” transitions between mechanics and story without hard breaks
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Used curved text paths to reflect dream-like world logic
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Color palette drawn from in-game environments (cool blues, warm golds, stark blacks)
- Combined serif fonts for elegance with angular layout breaks for pacing
Key Outcomes:
Blends strategy and story into an elegant, collectible format
Layout matches the non-linear spirit of exploration
Visuals rooted in Hollow Knight’s mythos and mood
Type choices and pathing reflect the game’s emotional rhythm
Reflection:
This project was an exploration of how print can expand game immersion. By building a guide that feels like part of the Hollow Knight universe, I bridged storytelling, game design, and visual systems. It reminded me that great design doesn’t just explain; it deepens the experience.